POLYTRACK, MEASURED
PolyTrack controls: driving and editor keys
Driving is four keys and a restart, and the client says so on the first screen you ever see. The editor is where the keyboard actually matters: eleven bindings, and two of them are the ones players miss — height and rotation.
What the game tells you before you press anything
IN-GAME
The first drive opens with a panel over the start line:
Welcome to PolyTrack! Use W A S D or the arrow keys to start driving.
Two more prompts fire during the first race:
Collect the remaining checkpoints! [1/3] — you can see how many you have collected in the bottom-left corner.
Press T / Backspace to try again and improve your time.
So the client itself documents T and Backspace as restart keys. Neither appears in the store listing’s control list, which names only Enter and R.
Driving
| Action | Desktop |
|---|---|
| Accelerate | W / Arrow up |
| Brake or reverse | S / Arrow down |
| Steer left | A / Arrow left |
| Steer right | D / Arrow right |
| Restart the run | Enter or R |
OFFICIAL ONLY
The driving table is the store listing’s control list, reproduced as their claim.
Watching a run back
IN-GAME
The replay viewer has its own controls, none of which the listing mentions:
- a four-direction camera pad in the lower-left corner
- a rewind button, play / pause, and a scrub bar you can drag — the yellow ticks on it are the checkpoints
图表(chart) opens the speed graph,关闭(close) returns返回(back) leaves the viewer
Editor
| Action | Key or button |
|---|---|
| Place a block | Left-click |
| Move the camera | Right-click and drag |
| Rotate the camera | Middle-click and drag, or Q / E |
| Zoom | Mouse wheel |
| Raise or lower the placement height | Shift + wheel, or Z / C |
| Rotate the piece being placed | R or Space |
| Delete a piece | X |
| Test drive what you have built | T |
OFFICIAL ONLY
The editor table is also the listing’s, reproduced as their claim. We have not opened the editor yet, so every line in it is unverified against the client.
Touch and gamepad
The listing says the game runs on desktop, mobile and tablet, and that the client is landscape-only. Mobile shows on-screen controls; we have not captured what they look like, so the layout of the touch pad is still NEEDS CHECK.
NEEDS CHECK
Whether a gamepad is supported at all, and whether the editor is usable with touch, are both open. The store tags mention neither.
Two bindings, one workflow
Height and rotation are the two keys people do not find on their own. A track built without them is flat: ramps come out as walls, and elevation is impossible. Z and C change the height at which the next piece lands; R and Space spin whatever is in your hand. Once those two are in muscle memory, the rest of the editor is pointing and clicking.
Restart is the other binding worth learning early. Enter or R, one key, and the listing calls the fast retry one of the things players like about the game. In a time trial where the mistake costs half a second, the reset has to cost less than the mistake.